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Re:macOS Big Sur by doomlaser on Thursday November 12, 2020 @01:38PM (#25073128)
Besides its ad blocking limitations, I'm disappointed that Safari doesn't support WebGL 2 by default. It is the only one of the mainline browsers that doesn't. Firefox, Chrome, and even Edge have had it enabled for eons.
Re:macOS Big Sur by modeless on Thursday November 12, 2020 @03:29PM (#25074515)
Good news: WebGL 2 support is now enabled by default in Safari Technology Preview, as of September. Please give it a try now before it goes out in a Safari release and file bugs if you see any issues.
Re:macOS Big Sur by alwillis on Thursday November 12, 2020 @01:49PM (#25073297)
I recall reading something from an Apple engineer about fixing something before enabling WebGL 2.0 by default.

But it's only a click away:

    Develop > Experimental Features > WebGL 2.0
Re:macOS Big Sur by doomlaser on Thursday November 12, 2020 @02:03PM (#25073513)
The problem persists when wanting to deploy something using webgl2, since the vast majority of Safari users will not have changed the default.
Re:macOS Big Sur by sroussey on Thursday November 12, 2020 @03:13PM (#25074312)
This.

Also, it’s more than one touch away on iPhone. And I’m not sure you can force it in a web view.