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Re:The Physics of Space War: How Orbital Dynamics Constrain ... by sxp on Thursday October 22, 2020 @12:50AM (#24854988)
If you want to try this out in video game form, I recommend https://store.steampowered.com/app/476530/Children_of_a_Dead...

It's a more realistic space game than Kerbal Space Program and focuses on orbital combat. It does have a steep learning curve since it is literally rocket science, but if you've played KSP or other games with realistic orbital mechanics, you'll be able to pick up the core aspects easily.

Re:The Physics of Space War: How Orbital Dynamics Constrain ... by Symmetry on Thursday October 22, 2020 @06:48AM (#24856650)
Even without playing the game, the blog where the author goes through their research for the game is very worthwhile.

https://childrenofadeadearth.wordpress.com/

Re:The Physics of Space War: How Orbital Dynamics Constrain ... by Symmetry on Thursday October 22, 2020 @07:01AM (#24856733)
Oh, and if you want realistic space combat in tactical minis form let me recommend Attack Vector Tactical.

https://www.adastragames.com/attack-vector-tactical

They do some nifty things with letting you use kinetic to constrain the maneuver of your opponent so you can better employ your lasers, etc.

Re:The Physics of Space War: How Orbital Dynamics Constrain ... by sxp on Thursday October 22, 2020 @12:52PM (#24860141)
The tutorial PDF is available for free https://static1.squarespace.com/static/5470f0aae4b08efc8c773...

It provides a good intro on how to deal with 3D vectors in a 2D boardgame

Re:The Physics of Space War: How Orbital Dynamics Constrain ... by hypertexthero on Thursday October 22, 2020 @06:01AM (#24856403)
Looks cool, will check it out — thanks!

At first I thought the original post was about the first video game ever made, Spacewar!!

Play Spacewar! online: https://www.masswerk.at/spacewar/

A recent stream: https://www.youtube.com/watch?v=dD6cyXdXyzs

Re:The Physics of Space War: How Orbital Dynamics Constrain ... by remarkEon on Thursday October 22, 2020 @01:32AM (#24855189)
This game is _hard_, but definitely fun and worth getting into if you like realistic sims.
Re:The Physics of Space War: How Orbital Dynamics Constrain ... by sharpneli on Thursday October 22, 2020 @05:21AM (#24856204)
It can be hard at start. Then it becomes absolutely hilarious in the way one can break things.

Custom designs are insanely more powerful than the builtin ones. Either design a fission plant with super high temp cooler side (to keep your radiators small) and then go full laser star or make sandblaster railguns. 1g nuggets of stuff blasted as fast as possible with ridiculous rate of fire simply ablate through any armor anyone can design.

Or just design a gun that shoots guns that shoots guns that shoots guns that shoot nukes.

The time when they didn't consider the pressure of tritium inside a nuke was hilarious. One could design a basic implosion nuke -> fill it with absolutely insane amount of tritium and make a few tens of kilos weighing 10 gigaton nuke or whatnot. And then just watch the fireworks.

I really love that game. The shenanigans one can pull off.