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Re:The Physics of Space War: How Orbital Dynamics Constrain ... by Symmetry on Thursday October 22, 2020 @07:01AM (#24856733)
Oh, and if you want realistic space combat in tactical minis form let me recommend Attack Vector Tactical.

https://www.adastragames.com/attack-vector-tactical

They do some nifty things with letting you use kinetic to constrain the maneuver of your opponent so you can better employ your lasers, etc.

Re:The Physics of Space War: How Orbital Dynamics Constrain ... by sxp on Thursday October 22, 2020 @12:52PM (#24860141)
The tutorial PDF is available for free https://static1.squarespace.com/static/5470f0aae4b08efc8c773...

It provides a good intro on how to deal with 3D vectors in a 2D boardgame