I remain to be convinced that this is possible.
Rust's ownership model exerts huge design pressure on its standard library. There are some parts that just wouldn't work without ownership (like guards), and many that are far less ergonomic than they could be with GC (like iterators).
If you make a language GC by default with opt-in ownership, what does your standard library look like? It either isn't usable in ownership code, or it's crippled for GC code.
Check out D language with default GC and the ongoing effort opt-in ownership model:
https://dlang.org/blog/2019/07/15/ownership-and-borrowing-in...
I think the bigger problem is that GC pointers will have to work like Rust’s reference counted pointers do today, meaning you need to use mutexes, read-write locks, etc. to mutate anything behind them. Most shared-memory GC languages allow free data races on all member variables, and just provide unordered atomicity to prevent you from being able to cause a race that writes a bad pointer somewhere. Changing that would be a much stronger mismatch, and as long as that’s the case you’re still not going to be able to write Rust code like you would Java or C#.
It might also be a good idea to look at the standard library of Idris 2[1] — it has linear types and garbage collection, so it has many of the same issues you describe, and it also seems to solve them with duplication where necessary[2], at least sometimes.
[0]: https://github.com/rust-lang/rfcs/issues/414
[1]: https://github.com/idris-lang/Idris2/tree/master/libs/base
[2]: https://github.com/idris-lang/Idris2/blob/master/libs/base/D...
I could see the opposite working out very well. Having a GC type you can box other types in.
I'm not entirely sure I've heard anyone express this before. What do you like about it?
1. has a nicer user experience
2. gives a lot of confidence that a project will be reproducible across environments, with only a package.json file
Cargo is pretty close, but NPM is the gold standard for dependency management as far as I'm concerned.
If you really want to avoid it you can install everything as a global dependency, but it's not best practice.
I really like how there's a package for everything. Many other languages have adopted this method, but for example in Rust, most packages are not as mature as JS packages are. The JS ecosystem is responsible for spawning services that fund Open-Source developers. Packages are also easy to install. I spent a whole weekend trying to install Postgres and Drogon (a http server) on C++ with conan/vcpkg, and in the end I could only manage with a docker container installing these dependencies via apt-get, which was exactly what I did not want.
Furthermore, NPM is the package manager among package managers. No other package manager comes close. Python has too many options, virtual environments and so on. Rust's cargo is good enough, but I really do not enjoy having to install a seperate package (cargo-edit) just to add a package via the command line instead of editing text files. C++'s package management systems are most of the time a total letdown or don't have widespread adoption. Not only that, npm also takes care of a package maintainer needs (semver, transitive dependencies, etc)
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Many people express dissatisfaction about build tools and the like, but as someone who got into webdev at the exact time people began building larger applications on the client, I love them. Sure, when they first appeared they were a pain to work with, but most modern build systems are amazing. I can just include most files (MD, SVG, images) and work with as if they were JSON/JS files and don't have to worry about how it's done internally.
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Prototyping is really fast and important if you work with startups or want to create a proof of concept for a customer. I can throw together a functioning backend with http server and database in a couple of days.
Modern JS frameworks are uncomplicated and can be minimal if you know how to use them. For example, my personal site (https://juliankrieger.dev/) is written in Gatsby and React.js, but it weighs only 20kb. Now, there's not much on it but all content is rendered server side and only rehydrated when I need it. For anyone interested in getting even better results on a personal homepage, I recommend looking at 11ty for a static site generator and htm/preact for an absolutely minimal React implementation that only ships javascript where you really need it.
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I also like how it enables me to write scripts for personal use and at the same time I can use Node for larger projects. I've used python for this in the past, but a large python code base can be a beast of its own.
Moreover, not having to recompile dependencies on a code change is a welcome feature. My main problem with Rust are the large compile times. Node even enabled me to hot reload code under the right conditions, making iterative development an insanely fast process.
Put everything you don't want to manage into Rcs, RefCells, Boxes and the like, and you'll more or less feel like you're using a (verbose) GCed language (with a loss of performance and safety as a natural consequence).
> I enjoy Rust and have been writing it for quite some time. However, I feel like server side languages still have a long way to go. Client-side languages in comparison have been only growing better
The fact you call them "server-side language" is a strong bias. Not everything is a client/server app.
Box, on the other hand, doesn't have any runtime cost. In fact, it's runtime cost is the same as a borrow: both & and Box<T> are just plain pointers, with the extra benefit of having compile time lifetime checking.
[1] https://doc.rust-lang.org/book/ch15-05-interior-mutability.h...
It is an absolute joy to write code in D. Only downside is people complaining it has garbage collection.
I still feel Rust, Nim and Zig kind of get the right ideas, but they are not there just yet. I like rust with it's expliciteness and correctness, but I wish some stricter features were opt-in. I do not feel that the borrow checker is the ultimate solution to safety problems. Its strictness can make working with Rust a pain. As the author demonstrates, sometimes you know what you want to do and how to write it in other languages, but it can take quite a while to get it down in such a way that the rust compiler will accept it.
I think enabling a language to be garbage collected in general, while making a borrow checker opt in for special, time critical functions is the best of both worlds. I also think Rust may focus a bit too much on the terseness of its syntax. This can make modern Rust hard to read because there are so many special tokens.