Also a PC only game is niche enough, no PCVR game will ever make VR mainstream. Really, the mainstream VR game is Beat Saber - that alone has probably sold more VR headsets than any other app or game combined.
The only way to make VR mainstream imo is to offer it at console prices or less and make it standalone, which is exactly what the Quest is doing. It's really unfortunate it requires an FB account. I guess they justify it because Xbox and PS5 both require online accounts too.
Ironically, Facebook also acquired Beat Games (who makes Beat Saber) last year and effectively ruined it by intentionally breaking all the mods and custom songs, leaving it a shell of its former glory.
According to steamcharts [1], player counts peaked around July 2019 and have only dwindled since the acquisition (with the exception of two small bumps when the acquisition happened in November). Average player counts are have been cut in half since then, in less than a year.
I have almost 200 hours in Beat Saber, but I haven't played it for almost a year now, now that it's just the same two-dozen songs over and over.
I paid attention to the dev discord servers for a few months after the acquisition when they were churning through new mods when the old ones broke and people gave up on trying to maintain them, but haven't checked it recently. I would expect there's probably working mods still, but it's also probably a lot harder to keep them working over time.
FB's official stance on modding is that they will support mods that don't engage in "piracy or illicit modding, including mods that infringe on third-party IP rights". [1]
[1] https://www.oculus.com/blog/welcoming-beat-games-to-facebook...
(Are custom songs really broken? Haven't tried in a month or so)
Joking aside. What headset have you got that takes more than a few minutes to connect?
Then have to dive behind the computer to connect a HDMI and 3 USB cables (not enough ports on front).