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Re:Basic Concepts in Unity for Software Engineers by krapp on Monday October 12, 2020 @06:39AM (#24753087)
Probably worth mentioning that thread is a year old and some of those issues may have been addressed by now.

The latest reference (from 9 months ago, so not much more recent) I could find for occlusion culling[0] says it and LOD are planned for the Vulkan branch, so those are still issues.

[0]https://old.reddit.com/r/godot/comments/emachb/how_long_unti...

Re:Basic Concepts in Unity for Software Engineers by esperent on Monday October 12, 2020 @08:55AM (#24753893)
Yeah, I know they have CSG now, for example, because I studied the code for a personal project.