Re:Basic Concepts in Unity for Software Engineers
by krapp on Monday October 12, 2020 @06:39AM
(#24753087)
Probably worth mentioning that thread is a year old and some of those issues may have been addressed by now.
The latest reference (from 9 months ago, so not much more recent) I could find for occlusion culling[0] says it and LOD are planned for the Vulkan branch, so those are still issues.
[0]https://old.reddit.com/r/godot/comments/emachb/how_long_unti...
Here's a summary: https://www.reddit.com/r/godot/comments/axsohk/in_your_opini...
Missing occlusion culling is on the top of list.