My impression is that few games (if any) can ever approach this level of potential parallelism. There are not many tasks in computing with this level of "embarrassing parallelism".
[1] somebody actually did this with Ardour once, on a system with 1024 cores. The current normal-system compile time record for the software is a little under 5min (Ryzen Threadripper 2950X + 64GB of RAM). The k-core system completed the build in less than 10 seconds :)
Any data on the precise machine specs that did the record? I'm talking about the TR 2950x one, not the custom-built many-core machine.
I'd be interested mostly in motherboard and RAM speed.
Which is embedded in my first comment on game multithreading: "older" games assume 4 cores, some are single-threaded.
Neither can compilation.
Games do not scale like compilation, it does not matter what engine or how new that engine is.
https://en.wikipedia.org/wiki/Embarrassingly_parallel https://en.wikipedia.org/wiki/Parallel_slowdown
Modern game engines do not segregate work according to threads, they use thread pools. If one green thread is busy with I/O, work can be scheduled on its OS thread.