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Re:AMD Zen 3/Ryzen 5000 announcement [video] by PaulDavisThe1st on Thursday October 08, 2020 @08:15PM (#24725407)
Compilation parallelism is generally bounded roughly the number of independent compilation units. For my main codebase, that is in excess of 1200. That is, on a system with 1200 cores, I could use all 1200 cores productively, at full capacity (ignoring disk i/o waits) [1]

My impression is that few games (if any) can ever approach this level of potential parallelism. There are not many tasks in computing with this level of "embarrassing parallelism".

[1] somebody actually did this with Ardour once, on a system with 1024 cores. The current normal-system compile time record for the software is a little under 5min (Ryzen Threadripper 2950X + 64GB of RAM). The k-core system completed the build in less than 10 seconds :)

Re:AMD Zen 3/Ryzen 5000 announcement [video] by pdimitar on Saturday October 10, 2020 @12:07PM (#24739863)
Surprised that the record doesn't belong to a 32-core CPU, hmm. Quite interesting.

Any data on the precise machine specs that did the record? I'm talking about the TR 2950x one, not the custom-built many-core machine.

I'd be interested mostly in motherboard and RAM speed.

Re:AMD Zen 3/Ryzen 5000 announcement [video] by zamalek on Friday October 09, 2020 @12:47AM (#24726913)
> My impression is that few games (if any) can ever approach this level of potential parallelism.

Which is embedded in my first comment on game multithreading: "older" games assume 4 cores, some are single-threaded.

Re:AMD Zen 3/Ryzen 5000 announcement [video] by anfilt on Friday October 09, 2020 @01:23AM (#24727108)
This has no bearing on how new the engine is. The workloads scale much differently when it comes to parallelism. While it might possible to get a little more parallelism and concurrency with a newer engine. The ability to scale is much more limited for games.