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Re:.NET Orleans by kevingadd on Monday October 05, 2020 @09:53PM (#24694074)
And in this case "pushed to .NET 6" doesn't mean "not working" or anything, just not production-ready. The AOT implementation in Mono is robust and is being adapted for .NET Core, which requires changes and improvements. Not to mention the introduction of new platforms - supporting targets like Apple Silicon and WASM takes additional work.
Re:.NET Orleans by pjmlp on Wednesday October 07, 2020 @03:57AM (#24706189)
As per discussions on Github it remains to be seen if Mono AOT is still the name of the game, or if CoreRT will take its place, or whatever.