Re:Luna – Cloud gaming service
by franklampard on Thursday September 24, 2020 @05:05PM
(#24583640)
I think 5G can definitely help here, assuming it provides faster and more reliable connection.
It used to be unthinkable before 4G for people to watch videos everywhere on their mobile phones.
Most providers softcap at 50 to 100 gb .
At best I'd get 10 hours of gaming here.
Don't get me wrong, I want this to succeed. I want to be able to play COD or Halo from anywhere with a 5g connection. But with such high data usage it's DOA
Re:Luna – Cloud gaming service
by franklampard on Thursday September 24, 2020 @06:17PM
(#24584324)
Given the mobile connectivity history, I am pretty optimistic the cap is going to increase. It’s not that long ago that I had a few mega bytes per month.
Re:Luna – Cloud gaming service
by Dylan16807 on Friday September 25, 2020 @01:12AM
(#24586769)
> At best
At best you don't use high quality 1080p on a bus. That's 3.5x the max bitrate twitch uses.
Re:Luna – Cloud gaming service
by outworlder on Thursday September 24, 2020 @06:12PM
(#24584278)
>Unlike streaming movies or music, cloud gaming can consume up to 10GB/hr at 1080p
Makes sense. It is also a problem on many internet providers (including Comcast), not just mobile.
Jesus Christ.
So of I want to go to game on my phone while I take the bus for an hour I've blown 10gbs from my data plan.
The only thing keeping me on Xbox Gamepass is the fact I can download games locally. At first I really liked it, but then connection dropped so much games where unplayable ( on WiFi )