https://www.roadtovr.com/oculus-guarantee-promise-facebook-l...
I don't doubt there will be timed exclusives, but at the current moment it seems like they aren't opposed to publishing on non-MS platforms.
Would a platform agnostic game only available on the Xbox online store count as "exclusive to xbox?" What if it required an Xbox Live/GamePass subscription for significant features - but not everything? Or they introduced super-skewed pricing ($100 for ES6 w/ no sales vs. included with GamePass)?
My concern isn't that this won't be true (at the very least, they release everything for Xbox on PC anyway), it's that the platform will evolve so much that console lock-in won't matter, so the promise will elide the real concern.
It's not clear which one is a better deal for MS.
Plus, the PC, Switch, and iPad markets are largely orthogonal to the XB/PS ones. Content for the former probably doesn't compete with the latter, so it makes sense to sell in those markets. And lastly, could you imagine how Sony execs would feel if their best selling PS titles all came from MS studios? That would certainly put them in an awkward position to suddenly be financially dependent to some degree on MS.
Microsoft has decided that all their exclusives will also come to PC anyway. So Windows, Xbox consoles and Xcloud (streaming service) are a given.
This doesn't promise in any way that games will come to PlayStation.
> Quality differentiated content is the engine behind the growth and value of Xbox Game Pass—from Minecraft to Flight Simulator.
"Differentiated content" sounds to me like exclusives.
As a Playstation gamer, anything Todd Howard related can stay on Xbox for all I care. What I will potentially miss are games like Wolfenstein and Doom.
https://twitter.com/jasonschreier/status/1308062702905044993...
Specifically:
> Regardless of the screen size, the controller, or your ability to even use one.
"your ability to even use one" is clearly a reference to Xbox Adaptive Controller
In other news, the only 3D API that matters now for gaming is DirectX. Which was kinda always the case, except now OpenGL and VK fanboys can't go "but... idTech!"
The biggest problem that Microsoft has with the Xbox is lack of AAA exclusives. If the next Elder Scrolls game is going to be released for Xbox and PS5 - what's the point of this exercise?
eh, I read this as games will still come out on PC and probably the odd token Nintendo switch release here and there.
I doubt there will be PS5 releases of Bethedsa games.
>Like our original partnership, this one is about more than one system or one screen. We share a deep belief in the fundamental power of games, in their ability to connect, empower, and bring joy. And a belief we should bring that to everyone - regardless of who you are, where you live, or what you play on. Regardless of the screen size, the controller, or your ability to even use one.
https://bethesda.net/en/article/4IwKWIj174Cb2QNTTtBAEb/todd-...