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Re:We need physical audio kill switches by jayd16 on Sunday September 20, 2020 @11:17PM (#24539453)
Probably because you actually don't want your gamepad to turn off as you fumble a combo or your headphones to turn off as you operate buttons you can't see.

In other cases its usually to double dip on input components.

Re:We need physical audio kill switches by skohan on Monday September 21, 2020 @02:11AM (#24540334)
I don't want a button, I want a physical switch with two positions in a place where I am not likely to switch it accidentally.

And when I switch it, it should turn on or off fast enough close to instantly: this should not be a high-cost operation which requires a UX mitigation.

If I toggle a light switch accidentally, I'm not concerned about it, because it's so easy and fast to correct my mistake.