Re:rg3d: Rust 3D game engine with an FPS demo game and scene...
by brundolf on Friday September 18, 2020 @01:40PM
(#24519659)
The graphics code would have to be ported to WebGL, and then there might be an extra hurdle getting WASM to talk to WebGL directly. But it's doable, yes.
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Re:rg3d: Rust 3D game engine with an FPS demo game and scene...
by kettlecorn on Friday September 18, 2020 @01:58PM
(#24519881)
Rust with WebGL is pretty seamless today.
I wrote a game for a gamejam using Rust, Wasm, and WebGL without any engine: https://kettlecorn.itch.io/wonder
It makes use of ‘glow’, a Rust library that lets you write regular OpenGL code that runs across desktop, mobile, and web: https://github.com/grovesNL/glow
Re:rg3d: Rust 3D game engine with an FPS demo game and scene...
by steveklabnik on Friday September 18, 2020 @01:47PM
(#24519730)