> Apple is preventing Epic from signing games and patches for distribution on Mac, which ends our ability to develop and offer Fortnite: Save the World for the platform.
If we assume that that statement is true (and isn't Epic straight up lying), it's pretty clear cut that this is Apple's decision and not Epic's. By taking away Epic's capability to release updates, Apple is the one that has made the decision. Again, unless you are insinuating that Epic is lying.
It will get interesting if it extends to (although I can't image it would) "Epic violated our App Store rules, therefore we were forced to disable Apple services usage from all of their Apple devices. Unfortunately for security reasons Apple devices are unable to function without those Apple services".
The fact that you might be involved in multiple areas of business is no more relevant here than it would be if you had a food delivery app, a yoga app, and a music app. The same agreement governs all of your conduct with Apple.
I'm not sure the point you're trying to make with your analogy, but I personally don't think it's reasonable that doing a chargeback on a food delivery app (for any reason) should be grounds for me to lose access to my music or yoga apps.
Google taking action like this (blocking accounts across their entire network of companies) comes up on HN every once in a while, and Google is always "the evil one". Apple is doing the same thing here but it's apparently more acceptable?
Again, that is your framing and doesn't take into account that maintaining independent contracts for each individual app would be incredibly impractical. Some developers have hundreds of apps in the app store. Are you really suggesting that if the developer commits a fraudulent act in a single app within a large portfolio of apps, that Apple should only be allowed to take action against that one specific app as opposed to banning the developer entirely?
> I'm not sure the point you're trying to make with your analogy
My point is that this is standard industry practice so framing it as something particularly evil that Apple has done is kind of silly. Look at Google's Play Store agreement, or Steam, or even Epic's own game store. The fact that all these different companies do things the same way indicates there's probably a valid reason for it.
> I personally don't think it's reasonable that doing a chargeback on a food delivery app (for any reason) should be grounds for me to lose access to my music or yoga apps.
As a consumer, no. But we're talking about two businesses here. If you commit fraud in your food delivery app why should Apple (or any company) be required to continue distributing your music or yoga apps? How do they know you won't do the exact same thing in your other apps?
This example isn't just hypothetical, it's a real issue in the Google Play Store. Malicious developers will build up a portfolio of apps, and then once the install base is large enough, begin to sneak malware into future releases of the apps. Google is constantly playing a whack-a-mole game against these developers. Imagine how much harder that game would be if they couldn't ban the developer and had to wait until malware was discovered in each individual app before they could ban that app.
Because your argument seems to be "well Epic made them do it", you don't seem to disagree that it is true either.
This is a chicken or egg problem. Epic was the one that violated the rules of the App Store, not Apple. If Epic hadn't done that, Apple wouldn't have been forced to take away their capabilities to provide updates. You can follow that chain of events without insinuating that Epic is lying.
This is likely going to be a significant mistake from Apple in hindsight.
Source: I've been a member of the Apple Developer program since at least 2006, which was the first year I attended WWDC. The current program is described at <https://developer.apple.com/programs/>.
This is an invalid comparison because Apple cannot, by definition of them writing the rules with the ability to change them whenever they want, violate the "rules" of the App Store. Phrasing it like this implies that "Apple violating the rules" is even a possibility.
Happier?
Probably fairer to just refer to them as a tuple: "Apple/Epic ending Fortnite updates for Mac." Voila.
"Anti-competitive" is a matter for courts to decide. Epic could have taken Apple to court without violating Apple's ToS, but they decided to use their fans as leverage in hopes of forcing Apple into an agreement faster than the traditionally slow legal system.
"Draconian" is an inflammatory label a reasonable person could easily dismiss.
"Victim" depends on whether Apple's ToS are actually anti-competitive. Reasonable people can make arguments to support either position, which is why we have a legally system to resolve conflicts like this. Only time will tell which is legally true.
Until then, it's just as true that Epic is an irresponsible aggressor abusing their fans in the hopes of gaining leverage in a negotiation.
It's hard to feel bad for either company, only the fans deserve sympathy, but I don't see how any reasonable person could claim that Epic couldn't foresee the consequence of their strategy.
If you're a landlord and I rent your apartment and you tell me that I can't smoke on the balcony and I go ahead and do it anyway, I'm going to face the consequences of breaking that rule. Epic isn't a victim, they are just unsuccessfully trying to use their own enormous leverage to try to make Apple back down.
I think perhaps you don't know what anti-competitive means, or are thinking of it purely as a portion of monopolistic practices. Apple's actions in multiple levels of their platform are by definition anti-competitive.
> They do not have a monopoly on ...
A monopoly is not a prerequisite for anti-competitive practices, it's just something the U.S. identified in the late 1800's and early 1900's as something that makes anti-competitive practices very effective, so laws were made to combat them because they are easier to identify and classify. Stopping anti-competitive behavior that harms consumers (though increased prices and reduced options) is the goal. Stopping monopolies is just a side-effect.
Apple has nearly 50% of mobile market share. Anything above 30% is close to a monopoly in my opinion, as it has a high impact in number of people reached.
And thats just mobile, they absolutely decimate the tablet market. I've vowed never to become an Apple Developer, since I've had 2 different apps rejected based on arbitrary rules.
Indies are hurt the most in this battle. Game publishers like Voodoo steal people's ideas and Apple lets them corner the market, removing/rejecting those who were there first.
Other stores are starting to mimic Apple's behavior, which is leaving Indies to battle it out in the last free open space... The world wide web.
The same story on Techmeme linked to an article about the blog post has the title "Epic says it will shut down Fortnite: Save the World on macOS on September 23rd".
Notice the tone shift from "Apple is shutting this down" to "Epic is shutting this down". I guess I don't really have a point here other than the title is not enough to draw a conclusion. Even reading a single source's take on a story is not enough context to draw a balanced conclusion. There is bias and nuance to every side and a healthy dose of skepticism is needed.