Re:Why Is 1 World Trade Center Missing from Spider-Man?
by rangibaby on Friday September 18, 2020 @12:18AM
(#24512958)
Human skin is translucent too. Real time Sub-surface scattering has existed for years and is now to making it into games. There's an excellent writeup here:
https://therealmjp.github.io/posts/sss-intro/
Realtime reflections seem to be on their way too: https://youtu.be/pNmhJx8yPLk
But yeah, the Mandalorian used real-time rendering in-camera for a ton of its scenes. They fudged it a bit by using wide apertures so the backgrounds were a bit soft, but it obviously worked very well.