Re:Why Is 1 World Trade Center Missing from Spider-Man?
by snowwrestler on Thursday September 17, 2020 @02:42PM
(#24508397)
Finding Nemo was almost 20 years ago and as I recall, Pixar did a lot of work to reproduce the look of marine animals that have translucent layers to their skin. Seems like a level of detail that real-time engines might not bother with.
But yeah, the Mandalorian used real-time rendering in-camera for a ton of its scenes. They fudged it a bit by using wide apertures so the backgrounds were a bit soft, but it obviously worked very well.
Re:Why Is 1 World Trade Center Missing from Spider-Man?
by rangibaby on Friday September 18, 2020 @12:18AM
(#24512958)
Human skin is translucent too. Real time Sub-surface scattering has existed for years and is now to making it into games. There's an excellent writeup here:
https://therealmjp.github.io/posts/sss-intro/
Realtime reflections seem to be on their way too: https://youtu.be/pNmhJx8yPLk
I think the better question to ask is: What CGI effects from 20 years ago can't be achieved in real time today?