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Re:Relativty – An open-source VR headset by GuB-42 on Thursday September 10, 2020 @09:23AM (#24432103)
There was a brief period of sanity in the late 90s early 2000s where resolution used actual numbers (ex: 1024x768)

Otherwise it is a mess. There is the letter soup (WSXGA+, WQUXGA,... ), the lines (1080p, 720i,... a throwback to analog CRTs), the HD (Full HD, HD ready, ultra HD,...), the K (4K, 8K,...)...

Is it that hard to use 2 numbers?

Re:Relativty – An open-source VR headset by kwanbix on Thursday September 10, 2020 @09:36AM (#24432215)
Both existed at the same time.

You had VGA (640x480) for example.

But I do agree we should have called it 2160p not 4k, but marketing guys are like that.

Re:Relativty – An open-source VR headset by FeepingCreature on Thursday September 10, 2020 @02:18PM (#24435054)
Re:Relativty – An open-source VR headset by projektfu on Thursday September 10, 2020 @05:56PM (#24436962)
I remember when makers were advertising "8514/A!" You know, 1024x768 interlaced 43Hz.
Re:Relativty – An open-source VR headset by kybernetikos on Thursday September 10, 2020 @04:47PM (#24436421)
You missed Megapixels too, which is usually used for cameras, but I have seen used for screens. 1080p is around 2 megapixels, 4k is around 8 megapixels.