Re:Relativty – An open-source VR headset
by kwanbix on Thursday September 10, 2020 @09:36AM
(#24432215)
Both existed at the same time.
You had VGA (640x480) for example.
But I do agree we should have called it 2160p not 4k, but marketing guys are like that.
Re:Relativty – An open-source VR headset
by FeepingCreature on Thursday September 10, 2020 @02:18PM
(#24435054)
Re:Relativty – An open-source VR headset
by projektfu on Thursday September 10, 2020 @05:56PM
(#24436962)
I remember when makers were advertising "8514/A!" You know, 1024x768 interlaced 43Hz.
Re:Relativty – An open-source VR headset
by kybernetikos on Thursday September 10, 2020 @04:47PM
(#24436421)
You missed Megapixels too, which is usually used for cameras, but I have seen used for screens. 1080p is around 2 megapixels, 4k is around 8 megapixels.
Otherwise it is a mess. There is the letter soup (WSXGA+, WQUXGA,... ), the lines (1080p, 720i,... a throwback to analog CRTs), the HD (Full HD, HD ready, ultra HD,...), the K (4K, 8K,...)...
Is it that hard to use 2 numbers?