This is great, thanks. I started off as feeling very destructive, but I found the tools to let things grow, then things became overgrown, and I became destructive again. It was fun to have a piece of wood with plants on it on fire. I tried to put out the fire with water, but the water would cause the plants to grow, which would make the fire grow.
This is shockingly performant on an iPhone 11.
It's not surprising.
https://browser.geekbench.com/ios-benchmarks
https://browser.geekbench.com/processor-benchmarks
Iphone is as fast as top desktop CPUs. It has 200% performance of my desktop pc (where it runs fast).
What is surprising is that it's very slow on Snapdragon 730 phone.
Re:The Powder Toy
by agloeregrets on Wednesday September 09, 2020 @06:08AM
(#24419365)
Might be half CPU there but also half that the JS Engine on Android is much slower than iOS’s. In all JS benchmarks the iPhone outclasses the Android devices by amounts greater than the CPU advantage.
Re:The Powder Toy
by bschwindHN on Wednesday September 09, 2020 @05:28AM
(#24419093)
I get around 42 FPS on an old iPhone SE, still a great phone!
Re:The Powder Toy
by agloeregrets on Wednesday September 09, 2020 @06:15AM
(#24419406)
Seeing how much progress has happened since then, it’s all really impressive!
The current iPhone 11 Pro seems to be locked at exactly 60 FPS and you can’t get it to drop.
Geekbench scores for your iPhone rage near 540 single core and 986 multi core. The current iPhone is 1330 and 3434 respectively. I would guesstimate that unlimited, FPS would be somewhere near 120 for the current iPhone. The app is very fast! I bet it could run on an Apple Watch!
Fun fact - sandspiel was written in Rust -> WASM