10 years ago, Epic made the Citadel demo for themselves to show that smartphones could run Unreal Engine 3.
Unity was eating their lunch in mobile. They simply saw how dominant mobile gaming was becoming and did what they had to do to survive.
Absolutely no one was waiting for UE to legitimize Apple's devices. Game developers will use the tools that are present on the platform. All that matters is shipping the game.
The only people who were impressed with Epic's demos were the tech "press".
Apple's SDK doesn't contain a game engine.
2D => https://developer.apple.com/spritekit/
3D => https://developer.apple.com/scenekit/
Alongside lots of other game related goodies, https://developer.apple.com/games/
Second, who would adopt a platform specific "game engine" like scenekit? Are you going to rebuild your whole game to port it, is that the plan here? Apple is categorically unable to compete with actual game engines exactly because they dig their own hole, invent their own proprietary closed technologies (metal, scenekit) up & down the stack. They aren't playing keep up with the real tools, a game of "me too": they can't begin to compete with the real deal even if they tried.
Surely you must be joking?
Apple engines are so bad that Cocos2D-x is basically a copy of their features, using C++ instead of Objective-C/Swift, one of the engines that Google and Microsoft give first class on their platform SDKs.
Not every game engine needs to be a bullet point list copy of Unreal capabilities.
And no I am not joking, contrary to many here, I had a past life in demoscene, been a former IGDA member, previous GDCE attendee (London and Cologne), have been inside a couple of known AAA publishers and have kept my contacts from them.
Apple didn't need Epic support, the only other phone that actually had hardware support for GL ES 1.0 was Nokia N95.
And mobile games have been a thing since J2ME, Brew, Symbian, Windows CE/Pocket PC, with stores getting commissions all the way up to 80%.
Maybe Epic would rather develop games against the early 2000's store model from mobile operators.
For example, 10 years ago, when Epic made the Citadel demo for Apple to show their smartphones could run games. Ground breaking R&D work, gratis for Apple, & legitimizing their devices.
https://www.theverge.com/21405805/epic-citadel-2010-annivers...
We'll see how much more bad blood Apple can make with developers before people start noticing & caring about the software they can't get on their i-devices.