Re:Tech my dad banned in our house when I was a kid
by cavanasm on Sunday August 30, 2020 @01:46PM
(#24324469)
So I agree iOS walled garden is an issue, but the 30% thing isn't the sole problem there, and really all digital game platforms with the exception of the Epic Games Store uses that same rate. The big difference on PC for developers (besides the literal technical differences between Windows and MacOS) is that you can choose to not use a store at all (self host on your own website), or to be on a bunch of different stores at once.
Re:Tech my dad banned in our house when I was a kid
by Shared404 on Sunday August 30, 2020 @05:43PM
(#24326166)
> There's an entire industry (pc gaming) that is still a pretty piss poor experience on other platforms. This has been true for 25 years and isn't showing any signs of changing.
I would disagree there. Valve is still pushing Linux fairly successfully, despite the fact that "Steam Machine's" never took off.
There's an entire industry (pc gaming) that is still a pretty piss poor experience on other platforms. This has been true for 25 years and isn't showing any signs of changing. And the current direction Apple is taking is going to ensure the iPhone with all the impressive hardware is going will only be utilized to play candycrush and scroll through instagram photos, because quality games (and applications, e.g. Spotify, Netflix) rightfully don't want to give Apple 30% of every dollar they earn.