Re:Intel's “cripple AMD” function (2019)
by FartyMcFarter on Friday August 28, 2020 @07:51PM
(#24311772)
Both engines support platforms where Visual Studio is not available, right?
Unreal uses the native compiler for the target platform. Windows this is msvc. Modern consoles are all clang forks. Linux is the only exception where I think they depend on clang not gcc.
I'd suspect the same from Unity.