Re:Intel's “cripple AMD” function (2019)
by FartyMcFarter on Friday August 28, 2020 @07:51PM
(#24311772)
Both engines support platforms where Visual Studio is not available, right?
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Unreal uses the native compiler for the target platform. Windows this is msvc. Modern consoles are all clang forks. Linux is the only exception where I think they depend on clang not gcc.