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Re:Intel's “cripple AMD” function (2019) by mey on Friday August 28, 2020 @07:07PM (#24311418)
I'd be curious to know what compiler Unity and Unreal Engine are using.
Re:Intel's “cripple AMD” function (2019) by Alupis on Friday August 28, 2020 @07:25PM (#24311578)
I've never used Unity, but Unreal Engine is heavily tied into the Visual Studio (proper, not Code) workflow, including the Microsoft C++ Compiler toolchain and all 30GB+ of it's friends.

I'd suspect the same from Unity.

Re:Intel's “cripple AMD” function (2019) by FartyMcFarter on Friday August 28, 2020 @07:51PM (#24311772)
Both engines support platforms where Visual Studio is not available, right?
Re:Intel's “cripple AMD” function (2019) by Danieru on Friday August 28, 2020 @09:10PM (#24312343)
Unreal uses the native compiler for the target platform. Windows this is msvc. Modern consoles are all clang forks. Linux is the only exception where I think they depend on clang not gcc.
Re:Intel's “cripple AMD” function (2019) by fomine3 on Saturday August 29, 2020 @09:43AM (#24316039)
nitpick: Maybe Xbox One is built by MSVC?