I do agree with the sentiment though. The community is definitively not n00b friendly and I gave up soon as well :S
Blizzard went on to release a remake of the game that spawned DOTA which was universally reviled, a large part of which was due to them killing incentives to build custom maps with their new IP rules designed to avoid another DOTA incident.
Armchair analysis with no expertise or special access to information, accuracy of statements may vary.
Also, I believe you meant Valve made Dota 2.
Just for the record:
obscure game mechanics and a (constantly changing) Excel sheet full of character stats
Is exactly out-thinking the opponent, and we are not even talking of a game where execution enters into play as Heroes is no Dota2, let alone SC2 or Broodwar
What you want isn't real outthinking, you want to feel rewarded for feeling like you out-thought your opponent, be it true or not
I was a quite good SC/SCBW player back in the day though, and I was up to date with obscure game mechanics and unit stats and "current meta" (way before it was ever called that). Yet with all that, the game still felt like it had much bigger possibility space. Something I never felt about MOBA games.
(Come to think of it, maybe I just don't like the "team sports with strangers!" aspect of the currently popular multiplayer games - MOBAs, Battle Royales, whatever the genre it is Overwatch falls into, etc.)
Oh yes. I must say, these days I hate playing multiplayer game modes with leaderboards attached.
Relevant to this thread: I used to play Heroes of the Storm (Blizzard's LoL clone) causally with friends. Then one day a colleague dragged me into his team, full of people dozens of levels above me (and otherwise experienced progamers). That was one stressful evening where I could tell everyone hated the noob that was me. My reflexes were OK, but my "meta" wasn't.
I never played a game of HotS with that colleague again.
I mean, seriously, I want to play games where one can excel in out-thinking the opponent. But HotS progaming feels more like an exercise in memorizing obscure game mechanics and a (constantly changing) Excel sheet full of character stats.