What is indeed bad is code that sprinkles unsafe all over the place without explanation and if you check a random segment fails to handle common error cases that pure Rust would force you to handle.
Never fails, and will also never fail in the future as other code changes. There are certainly situations where you can be sufficiently confident of that, but it's something to think about.
This is good documentation on the safety of the library: https://github.com/dtolnay/cxx#safety
#define CPP_CALL unsafe
in the Rust equivalent to annotate "unsafe" cpp calls from Rust?"No boilerplate or redeclarations. No C++ annotations. Ideally, no allowlist."
This seems like an unpractical approach. How do you even call C++ code from Rust without extern "C" linkage.
Hiding the word "unsafe" doesn't make it any less unsafe.
The Rust compiler can't guarantee that the C++ code being called doesn't have use-after-free bugs or buffer overflows.
The Rust compiler can't guarantee that pointers being returned from C++ code aren't just wild pointers that point in the middle of nowhere.
The Rust compiler can't guarantee that the C++ code isn't mutating into an immutable reference.
The Rust compiler can't guarantee that the C++ code isn't holding onto a reference to an object that it will later mutate when Rust thinks it is now the sole owner of that object.
The Rust compiler can't guarantee that the C++ code isn't sending un-Send objects across threads, or that it isn't deallocating objects that it isn't supposed to deallocate.
Rust makes a lot of guarantees about code written in Rust, which is why people are so passionate about it. The Rust compiler feels like having the world's best static code analyzer at your fingertips. It's really nice.
C and C++, on the other hand, are each full of an assortment of powerful footguns. Well-written C or C++ code interops very nicely with Rust, but the problem is that programmers are only human, and humans have been repeatedly shown to make mistakes.
So, calling C++ code is unsafe, and unsafe is a code smell because it is an opportunity for guarantees to be violated, which is undefined behavior.
Ideally, you build an abstraction around the unsafe interop layer that rigorously enforces every requirement that the C or C++ code expects (but that the C and C++ compilers cannot enforce), so that the external code will behave as well as it can.
The Chromium document is right to call their idea controversial. Hiding the unsafety of the C++ code without actually doing anything to protect against malformed calls to that C++ code is a loaded footgun. It might be the right call for this specific case, though.
Doing this a lot in pure Rust is a bad smell because you usually have other options and you're opening yourself up to risk. In this case the code exists and you already own all that risk so it's perfectly reasonable.
Yes, when there is too much unsafe in a Rust codebase then the unsafe label inflates and the safety guarantees aren't as good. But the conclusion of that shouldn't involve changing definitions of what's unsafe and what isn't, but using less unsafe overall.
Rust can interface with C++, but it isn't well suited for too intimate interfacing. That's not where its strengths lie.
Which is why unsafe is considered a code smell, and why people in the Rust community get upset when unsafe is used unnecessarily. That's why some people might find it controversial to hide the unsafety of the C++ code being used here. I've used Rust professionally for years, and I don't remember ever having to write any unsafe code in a professional context apart from FFI, and even then... the glue code to wrap around that unsafe FFI was very strictly written to make things as comfortable as possible for the FFI code and minimize the chance of bad things happening on the other side of the FFI barrier.
However, even then, your statement is not entirely correct. Unsafe Rust is extremely similar to safe Rust, enforcing the vast majority of safety requirements automatically. Unsafe code is very limited in what bad things it can do compared to C++ code.
https://doc.rust-lang.org/book/ch19-01-unsafe-rust.html#unsa...
- Dereference a raw pointer
- Call an unsafe function or method
- Access or modify a mutable static variable
- Implement an unsafe trait
- Access fields of unions
Those are the only things unsafe Rust can do that safe Rust can't. It doesn't turn off the borrow checker or anything else. There are a lot of mistakes that can be made in normal C++ code that you can't make in regular, safe Rust.
> All this document says is that the C++/Rust boundary should be considered another place where you are asserting "I promise this code is actually being used in a safe way".
The problem is that C++ compilers are much less capable of enforcing safety (inherently, due to legacy design decisions and backwards compatibility), so you often want a layer of glue code that only allows you to use C++ code in ways that are known to be safe, not just any arbitrary way that the function might be callable.
I already said I agree Chromium's team seems to be making the right call for this specific situation. It's not the right call most of the time. C++ code isn't fungible as being "just as good" as safe Rust code. The unsafety needs to be obvious, just like it is with unsafe Rust, so that you can recognize that the external C++ code (or unsafe Rsut) is a loaded footgun, and to treat it with appropriate care.
To be clear: Rust isn't a perfect language, and you can get the vast majority of the safety benefits by using almost any garbage collected language. What makes Rust awesome is that you can bring the memory safety of garbage collected languages into the realm of consistent performance requirements that previously was inhabited mostly by C and C++. Rust is a nice language, but so are a lot of other languages.
You can do serious damage with those things though. One tactic I have done is to expand the lifetime of a reference by laundering it through a raw pointer, since the function to convert a raw pointer to a reference allows you to choose any lifetime you want.
Unlike C or C++, where it can sometimes be harder to tell what the lifetime of something should be, or whether you’re extending the lifetime of a reference beyond the point that it is safe.
Unsafe definitely gives you loaded footguns... which for the umpteenth time is why it is considered a code smell. Sometimes you have to write smelly code, but it’s something to be avoided.
do you think more than a few percent of the "foundational" OSS projects where we find all the classical CVEs have any code review process ?
I think that’s the reason that doc discusses using cxx, right?
> The Chromium document is right to call their idea controversial. Hiding the unsafety of the C++ code without actually doing anything to protect against malformed calls to that C++ code is a loaded footgun.
I agree with you, but at the same time, I think in this context, single codebase, abstractions built by the teams making the guarantees at the FFI boundaries... it feels like they would meet the requirements here? It definitely is less strict than Rust, but the way I interpret it is that they are saying they will guarantee the C++ is safe behind the abstractions (maybe they can mark the C++ In some way to state this), and that’s not all that different than what we say in general in Rust when we claim an unsafe call is in fact safe when we wrap it in unsafe.
What I mean by mark, is potentially use some annotation in C++ that cxx would only call into when that annotation is present.
cxx can only really do as much as the C++ compiler can. It's certainly better than nothing. In my experience, a non-trivial amount of C++ code will have additional requirements on how and when you're allowed to call various functions; requirements that aren't enforced by the compiler.
>> It might be the right call for this specific case, though.
> I agree with you, but at the same time, I think in this context, single codebase, abstractions built by the teams making the guarantees at the FFI boundaries... it feels like they would meet the requirements here? It definitely is less strict than Rust, but the way I interpret it is that they are saying they will guarantee the C++ is safe behind the abstractions (maybe they can mark the C++ In some way to state this), and that’s not all that different than what we say in general in Rust when we claim an unsafe call is in fact safe when we wrap it in unsafe.
That's why I said it might be the right call in this specific situation. Normally, I don't think this is the right approach, but it's probably the sensible thing to do here, especially since it's likely the same team of people on both sides of the FFI boundary.
But they want "No C++ annotations". I believe they should have annotations in the Rust code to make it clear that the Rust/C/Cpp borders are crossed.
macro_rules! cpp_call {
($($tt:tt)*) => {
unsafe { $($tt)* }
}
}
Yeah, not pretty, but it works :PSeriously though, maybe comment annotation would be better than abusing the macros like that. I though there was a more direct cpp way. (Edit: As in the c preprocessor, not C++.)
Is that not pretty much what Rust's procedural macros are? [0]
Except for the fact that they do not allow emitting invalid token streams (which is something you don't want anyways), it can do any arbitrary manipulation of source code, but in a way that is integrated with the compiler and less prone to breaking the program.
[0] https://doc.rust-lang.org/reference/procedural-macros.html
cpp_call! { fn foo() { ... } }
or #[cpp_call] fn foo() { ... }
The former can be written even with a macro_rules macro. Regardless, both macros have to work by parsing the whole input tokentree `fn foo ( ) { ... }` and emitting it back with an `unsafe` prepended. The macro invocation cannot expand to just `unsafe`.Textual substitution is less rigorous. It tells the compiler to replace a string with another, wherever it is seen. There's no restriction that it must be valid token input to be replaced or that it needs to be an explicit usage of the macro.
Reminds me of some of stringification abused in the Linux kernel. What looks like a function call passing the literal text param1## as an argument, where it would then trigger a different stringification in a subsequent preprocessor pass that prepended ##foo to the passed argument.
I mean, I get it, these are all things which can be used to very easily cause chaos and shoot yourself in the foot. I look at code that I've written, though, and see so many challenges to writing the same thing in Rust.
I spend 99% of my time in embedded Linux or bare metal, though, so maybe my view point is a bit skewed.
There seem to be very few GUI libraries which can be used in Rust as well. I'll keep checking https://areweguiyet.com/
Like if you're doing #define PI 3.14159 you're asking to get chirped in code review.
#define PI 3.1415927410125732421875
that is the float closest to pi or that there is the GNU extension USE_FUNKY_DEFINES-something with M_PI for cmath. (I know you meant constexpr:ions). inline double pi()
{
__asm fldpi;
}
On old enough compilers, this will get you 80-bit version of pi, more precision than even double. Completely useless now, modern compilers no longer emit x87 code.Which actually highlights that many things you want to use for practical purposes are C rather than C++, predate innovations such as const or namespaces, etc. It's possible and common to understand the downsides and still reach for the macro.
(It took me a while to write back to you because I am busy writing bare-metal embedded Rust, btw. Including using some macros!)
Is this different from the Firefox integration with Rust in some meaningful way?
It looks like the cxx library is going to be critical for this. I’m curious how helpful others have found cxx for interop with C++?
> For a Rustacean, this is controversial - all C++ is unsafe! But “unsafe” should be a really bad code smell. If “unsafe” is needed for all C++ calls, there will be thousands of them, and the “unsafe” keyword will lose its meaning.
I don’t think the attitude about unsafe usage differs from the general Rust community. If there’s a lot of it, then it definitely is a code smell.