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Re:Magnasanti: The Largest and Most Terrifying SimCity (2010) by ehnto on Wednesday August 05, 2020 @01:24AM (#24057516)
Looks like the commands for an IRC client, I wonder if they were intending an in-game community based on IRC?

I'm not sure it indicates actual multiplayer capabilities, or just the intention. It just looks like someone dropped an IRC client library into the repo at some point.

Totally speculation of course, but maybe even just a dev tool in the repo that got sent around to different devs/studios so that they could communicate. Slack being IRC for work wasn't a new concept after all.

Re:Magnasanti: The Largest and Most Terrifying SimCity (2010) by Lammy on Wednesday August 05, 2020 @05:12PM (#24065645)
Re:Magnasanti: The Largest and Most Terrifying SimCity (2010) by rightbyte on Thursday August 06, 2020 @05:50AM (#24069513)
Interesting.

"The server does not automatically pause when all players are logged out."

So you were supposed to like log in for 30 min per day and play a little and then wait for tomorrow with the game server running? Seems like a Minecrafty way of playing. It would probably be fun for some IT-department to have an instance but it feels very niche.

Re:Magnasanti: The Largest and Most Terrifying SimCity (2010) by ehnto on Thursday August 06, 2020 @12:30PM (#24072538)
It used to be pretty normal for someone in a friends group to run "the server" I think, for whatever game it may have been. Often just from a PC on their home network. I don't think it would have been a stretch, but it would have definitely been niche.