Re:How do I design a game from scratch? A primer on core loops
by tomaszt on Saturday July 18, 2020 @11:49AM
(#23882162)
The purpose of the project is to show how a high quality game can be created. It is educational project, finishing the game is not the main goal. The series are on ~600 episode. Which is around 800 hours. I don't think that is much considering that
- until episode ~200 soft renderer was used to show how exactly rendering works, then he switched to openGL.
- he is diving into complicated topics, like right now advanced light system.
- ~50% or more of time is spent on detailed explanations.
Re:How do I design a game from scratch? A primer on core loops
by krapp on Saturday July 18, 2020 @12:27PM
(#23882491)
A high quality game can be created in Unity, Unreal or Godot. No one needs to know how to implement a renderer from scratch to do that.
I'm not disputing that Handmade Hero is valuable - there is a lot of good theory and insight into process there, but what it does not teach is how to make a game.
I mean... Handmade Hero started in 2014. It's 2020. He still doesn't even have the basis for a game yet. It's a great source to learn theory and low level implementation details, but no one would actually approach making a game that way.