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Re:Krita, OpenGL and Qt by pixelhorse on Saturday July 18, 2020 @04:45AM (#23880037)
That's not possible, because the situation we have today is that proprietary APIs (D3D, Metal, CUDA) are pretty stable, whereas open APIs (OpenGL, Vulkan, OpenCL) are buggy or unsupported.
Re:Krita, OpenGL and Qt by pjmlp on Saturday July 18, 2020 @05:31AM (#23880200)
Because Khronos just outputs piles of paper and expects partners to do the necessary, while proprietary APIs provide full stack solutions with graphical tooling.