Re:The Comeback of Fun in Visual Design
by quenix on Sunday July 05, 2020 @10:13AM
(#23738788)
What? It is? Forgive my ignorance, but isn't it just bitmap rendering? E.g. rending a flat icon should take approx the same GPU toll as a skeumorphic icon
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Flat design lets you make smaller 9 slices I guess. Smaller textures take up less ram but even that's a stretch.
I wasn't talking about icons alone in my second statement. :/
The design trend require soft shadows to be rendered on many elements in layers which I exaggeratedly pointed out. I apologise.
Shadows lead to overdraw I suppose, but I don't believe most UI frameworks draw front to back anyway. They end up accelerating it by making large, multi-element bitmaps of the final render. It ends up being a very small cost.