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Re:The Comeback of Fun in Visual Design by searchableguy on Sunday July 05, 2020 @09:58AM (#23738675)
They went too far on that one.

Do designers consider how expensive the gpu rendering is for skeumomorphism or neuromorphism?

Re:The Comeback of Fun in Visual Design by quenix on Sunday July 05, 2020 @10:13AM (#23738788)
What? It is? Forgive my ignorance, but isn't it just bitmap rendering? E.g. rending a flat icon should take approx the same GPU toll as a skeumorphic icon
Re:The Comeback of Fun in Visual Design by jayd16 on Sunday July 05, 2020 @12:58PM (#23740096)
Flat design lets you make smaller 9 slices I guess. Smaller textures take up less ram but even that's a stretch.
Re:The Comeback of Fun in Visual Design by _tw9j on Sunday July 05, 2020 @02:06PM (#23740586)
I wasn't talking about icons alone in my second statement. :/

The design trend require soft shadows to be rendered on many elements in layers which I exaggeratedly pointed out. I apologise.

Re:The Comeback of Fun in Visual Design by jayd16 on Tuesday July 07, 2020 @12:34PM (#23760886)
Shadows lead to overdraw I suppose, but I don't believe most UI frameworks draw front to back anyway. They end up accelerating it by making large, multi-element bitmaps of the final render. It ends up being a very small cost.