Re:Godot 4.0 gets SDF based real-time global illumination
by Sander_Marechal on Monday June 29, 2020 @03:38AM
(#23675372)
Steam isn't a monopoly though. They don't force exclusivity on their games and many Steam games can be purchased elsewhere (like on GOG).
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Re:Godot 4.0 gets SDF based real-time global illumination
by mrlala on Monday June 29, 2020 @11:15AM
(#23678348)
>Steam isn't a monopoly though
Are you a pc gamer? Because if you are, I don't understand how you can't see Steam as a massive monopoly.
Perhaps you don't because they have done almost all GOOD with their monopoly power. Offline mode, library sharing, massive sales, etc.. but they are quite a monopoly.
If 99% of my library is on Steam, why should I bother buying somewhere else? It's just an inconvenience to me. Ok I can buy off GOG and have no DRM.... how does that really help me? I can already play it on steam with no problems, my friends can play the shared game on steam, I don't have to worry about multiple platforms etc..
Anyway- steam is a massive monopoly and we are lucky they use their powers for good!
Re:Godot 4.0 gets SDF based real-time global illumination
by jfkebwjsbx on Monday June 29, 2020 @03:56PM
(#23681893)
The statement is from the perspective of the studios, not customers (studios want to sell in every store they can, customers only buy the game once).
Re:Godot 4.0 gets SDF based real-time global illumination
by paulryanrogers on Monday June 29, 2020 @08:26AM
(#23676928)
Network effects make Steam a practical monopoly. And it's probably no coincidence it has lower rates for AAA studios since Epic has gained a foothold in the market.
Re:Godot 4.0 gets SDF based real-time global illumination
by jfkebwjsbx on Monday June 29, 2020 @04:05PM
(#23682038)
Yeah, but that is a monopoly for the publishers dealing with Steam, not for gamers which don't care as long as it is not broken.
Like Walmart or Amazon, the problem is for devs, not customers.