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Re:Godot 4.0 gets SDF based real-time global illumination by Stevvo on Monday June 29, 2020 @12:46AM (#23674427)
"Unity does not currently have ANY realtime-GI solution in their latest versions"

Not 100% true; there is ray-traced GI.

Re:Godot 4.0 gets SDF based real-time global illumination by Stevvo on Sunday July 05, 2020 @06:07PM (#23742512)
I take this back. I tried it. It's completely fucking unusable. Editor crashes every couple of minutes, can't get it to work.