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Re:Godot 4.0 gets SDF based real-time global illumination by 22c on Sunday June 28, 2020 @09:37PM (#23673566)

  The enemy (Godot) of my enemy (Unity) is my friend.
Is essentially what this thread is talking about.

At this point (ie. Epic sitting on truck loads of cash), lost revenue for Epic Games competitors is almost as good as revenue for Epic Games. That is what people are talking about when they say anti-competitive. It's another form of a price squeeze.

Re:Godot 4.0 gets SDF based real-time global illumination by paulryanrogers on Monday June 29, 2020 @12:36AM (#23674386)
So Unity is suffering because a rich competitor is funding more competition? Having used Unity and Godot I don't think the former needs to sweat this modest sharing of the wealth with the latter.

If anything well regulated markets might tax oversized competitors to fund upstarts to maintain a balanced, competitive landscape. There's room for more than just two game-making tools.