Re:Show HN: LCC – Open-Source Spatial Audio from Stereo Spea...
by roblkw-asu on Friday June 26, 2020 @03:33PM
(#23656016)
Actually, we've been using Resonance Audio to convert fully spatialized sound in game engines to binaural and then pumping that through LCC. That seems to work well as a pipeline.
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Re:Show HN: LCC – Open-Source Spatial Audio from Stereo Spea...
by L2iL on Friday June 26, 2020 @05:57PM
(#23657516)
Rob and I going back-and-forth. :)
Not sure we tried this with channel-based audio though...
Prerecorded material not recorded binaurally is not binaural content. I am a purest though. Note: LCC enables all loudspeaker listening experiences to be experienced binaurally, in the free field, acoustically speaking, regardless of the content (unless it is mono content).