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Re:Show HN: LCC – Open-Source Spatial Audio from Stereo Spea... by roblkw-asu on Friday June 26, 2020 @03:33PM (#23656016)
Actually, we've been using Resonance Audio to convert fully spatialized sound in game engines to binaural and then pumping that through LCC. That seems to work well as a pipeline.
Re:Show HN: LCC – Open-Source Spatial Audio from Stereo Spea... by L2iL on Friday June 26, 2020 @05:57PM (#23657516)
Rob and I going back-and-forth. :)

Not sure we tried this with channel-based audio though...

Prerecorded material not recorded binaurally is not binaural content. I am a purest though. Note: LCC enables all loudspeaker listening experiences to be experienced binaurally, in the free field, acoustically speaking, regardless of the content (unless it is mono content).

Re:Show HN: LCC – Open-Source Spatial Audio from Stereo Spea... by aidenn0 on Friday June 26, 2020 @10:24PM (#23659022)
Surely you could simulate a theater with N speakers, then convert that to binaural. It would be nice if Blu-ray had spatial audio, but it has channels, so I work with what I got.
Re:Show HN: LCC – Open-Source Spatial Audio from Stereo Spea... by aidenn0 on Friday June 26, 2020 @10:30PM (#23659056)
Thanks for the pointer. I'll try out using channeled audio in resonance. I don't expect magic, but it will be interesting to see.