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roblkw-asu

Update: We accepted a pull request with a Windows build, including a binary executable and build instructions.
Actually, we've been using Resonance Audio to convert fully spatialized sound in game engines to binaural and then pumping that through LCC. That seems to work well as a pipeline.
Yeah, RtAudio. So it should be easy to port it to Windows and Linux. I'll work on that soon, hopefully this weekend.
Yeah, I'll plan to toy with this on Windows over the weekend.
A lightweight implementation of real-time crosstalk cancellation