Re:Show HN: LCC – Open-Source Spatial Audio from Stereo Spea...
by roblkw-asu on Friday June 26, 2020 @03:33PM
(#23656016)
Actually, we've been using Resonance Audio to convert fully spatialized sound in game engines to binaural and then pumping that through LCC. That seems to work well as a pipeline.
Re:Show HN: LCC – Open-Source Spatial Audio from Stereo Spea...
by L2iL on Friday June 26, 2020 @05:57PM
(#23657516)
Rob and I going back-and-forth. :)
Not sure we tried this with channel-based audio though...
Prerecorded material not recorded binaurally is not binaural content. I am a purest though. Note: LCC enables all loudspeaker listening experiences to be experienced binaurally, in the free field, acoustically speaking, regardless of the content (unless it is mono content).
That said, LCC is only concerned in solving psychoacoustic playback issues for loudspeakers.