Re:Dwarf Fortress Creator Explains Its Complexity and Origin...
by Supermancho on Friday June 26, 2020 @01:20PM
(#23654440)
I appreciate his effort (having played for decades), but that aside...the difficulty is knowing what's wrong and why something is happening.
The horrid military UI is inherent to the game. Bugs that are left for months (if not years) like the inability for seiges to enter your site (hiding just offscreen, slowly killing your CPU) or the current persistent bad memories, often makes aspects of the game unplayable WITHOUT the complexity and issues with mods that are necessary. Yes you can play the game in ASCII or with chopsticks or blindfolded with someone barking at what you need to do, but complexity and difficulty is not commensurate with fun or depth. DF is not the only game to fall into this trap.
DF has depth outside of the UI/setup/bugs, but onboarding is what Tarn is addressing (partly) in the Steam release. Good.
I think the difficulty of learning the game is on point.
The horrid military UI is inherent to the game. Bugs that are left for months (if not years) like the inability for seiges to enter your site (hiding just offscreen, slowly killing your CPU) or the current persistent bad memories, often makes aspects of the game unplayable WITHOUT the complexity and issues with mods that are necessary. Yes you can play the game in ASCII or with chopsticks or blindfolded with someone barking at what you need to do, but complexity and difficulty is not commensurate with fun or depth. DF is not the only game to fall into this trap.
DF has depth outside of the UI/setup/bugs, but onboarding is what Tarn is addressing (partly) in the Steam release. Good.
I think the difficulty of learning the game is on point.