Re:Dwarf Fortress Creator Explains Its Complexity and Origin...
by intended on Friday June 26, 2020 @07:58AM
(#23650998)
Dwarf fortress are an example I used to bring up in some discussions on UI UX.
You are just far more productive with a keyboard, especially once the commands are in muscle memory.
Re:Dwarf Fortress Creator Explains Its Complexity and Origin...
by ruste on Friday June 26, 2020 @09:46AM
(#23651910)
I think it's a really important consideration of design that gets forgotten about in the name of "useability" and "discoverability". With a little practice a consistent keyboard interface is very fast. _Nobody_ is fast with a mouse.
Similarly for the graphics, and that applies to games in general. You really stop noticing the graphics around ~30mins into a session, because you're running this asynchronous simulation in your head that only needs minimal information to update. That might be a reason why we remember games we played a long time ago being a lot prettier or detailed.