Rosetta 2 cross-compiles Intel binaries to ARM. Why would VST/AU plug-in binaries be an exception?
Last time Rosetta was on a process by process basis, so you might have to make some unfortunate choices.
Edit: https://developer.apple.com/documentation/apple_silicon/abou...
> The system prevents you from mixing arm64 code and x86_64 code in the same process. Rosetta translation applies to an entire process, including all code modules that the process loads dynamically.
Also transpile is a source to source compilation and isn't the right term here.
A lot of people do say that, including a lot of professionals, but in my opinion Logic with its stock plugins is already absolutely great. Some people buy a lot of plugins because they don't know how to use the builtin plugins, and some because they enjoy playing with new stuff more than making music (and yes, some who know what they're doing too).
I don't think they can afford not to - mac users make up a signifcant share of their target audience.
Furthermore there's always the emulation option although it remains to be seen how performant that would be in an such a demanding, time-critical application like AU/VST instrument and effects.
Maybe in your segment but I can't think of using Windows as a web developer even without any of the "Pro" app from Apple.
Logic isn't worth much without plugins, and I expect many smaller developers not to port to ARM, and there's nobody to fill the gap in the first years. If that is indeed the case, Apple will begin losing market share where it currently reigns. When there's no pro software, the mac will be just an iPad with a keyboard. It's quite a gamble.
But I've been too pessimistic before.