Surely this is an advantage to being fabless? If TSMC stumble, they can evaluate other options. Same for AMD, where would they be now if they were still tied to GlobalFoundries?
That said, what are the other options if not TSMC? Besides Intel, Samsung is only other cutting-edge option. Intel's 7nm would be technically on par with TSMC's 5nm (marketing names aside). https://en.wikichip.org/wiki/7_nm_lithography_process
There is a chance, however unlikely, that TSMC's 3nm push will run into issues and be delayed. Would create an interesting scenario where Apple would pay Intel to fab their SOCs.
Why would Intel agree to that? Have they ever fabbed any other companies design?
There were rumours going around about its demise a few years ago, but a fair bit of that was simply their failure to ship 10nm parts on schedule AFAIK. They're still doing some degree of third-party manufacturing, and I don't doubt once they reach a point of having the capacity for their first-party products on 10nm we might seem them expand.
However, the inevitable flip-side of this is unlike TSMC/SS where Apple can bid the highest for the early production of a new node, Intel are highly likely to keep the new node for themselves to start with.
We only have mobile SOCs as a reference point so far, but Apple is doing very well on that metric.
>On the GPU side of things, Apple has also been hitting it out of the park; the last two GPU generations have brought tremendous efficiency upgrades which also allow for larger performance gains. I really had not expected Apple to make as large strides with the A13’s GPU this year, and the efficiency improvements really surprised me. The differences to Qualcomm’s Adreno architecture are now so big that even the newest Snapdragon 865 peak performance isn’t able to match Apple’s sustained performance figures. It’s no longer that Apple just leads in CPU, they are now also massively leading in GPU.
https://www.anandtech.com/show/15246/anandtech-year-in-revie...
But landing troops (they can't march, it's an island, and the difference between amphibious and land based operations matters a lot) would be extremely difficult, and not obviously in the PLA's favor. See, for example:
https://foreignpolicy.com/2018/09/25/taiwan-can-win-a-war-wi...
Besides that significant causalities and economic damage to both sides, which of course they'd eventually win, but it'd be a geopolitical disaster that won't end with the quelling of the armed forces.
China has far more to gain not going this route.
Although it would assuredly take some time to ramp up, TSMC should be able to spawn fabs outside of Taiwan, out of CCP reach. They are already building one in the US, albeit with a small output.
"Apple claims the GPU in the iPad Pro is equivalent to an Xbox One S, although how they came to thise conclusion is difficult to say since we know so little about the underpinnings of the GPU." [1]
[1] https://www.anandtech.com/show/13661/the-2018-apple-ipad-pro...
Apple sales for Mac are much smaller numbers compared to consoles, they change generations more quickly and amount of optimization in GPU-intensive apps is nowhere close to consoles.
So they might be able to compete with Intel iGPU, but that's nowhere close to AMD or Nvidia offerings.
Apple might have huge leverage on mobile with iPhone because Android graphics drivers are horrible mess, but on Windows GPU drivers are decent and building custom driver stack sounds like too much.
Apple's custom GPUs they use in their SoCs are arguably more effort on their part.
And PC graphics APIs abstract way less of the system than they once did
I'd be curious if Apple's non-mobile SOC roadmap emphasizes on CPU development while still allowing for eGPU setups or even some built-in integration (e.g. Mac Pro with Apple CPU and AMD GPU) initially. Maybe in 5-10 years they'll shift to focusing on the GPU front and bring out their own dedicated GPU.
https://www.techpowerup.com/gpu-specs/?architecture=GCN+1.0&...
That being said, frankly I'm amazed at what most modern mobile GPUs are capable of and for most people who are casual gamers, that level of performance will be more than enough. What Apple will bring to the table will certainly be better than that, it's already better than Intel GPUs and they can still support 3rd party GPUs if necessary.
The demo they showed of Shadow of the Tomb Raider running at 1080p looked great for a game, AND it also looked awful if you compared it to the PC version on Ultra settings.
The whole presentation struck me as a big middle finger to Intel and just Intel.
I was actually a bit surprised they would break that kind of a demo out at WWDC -- I've seen that game not running in emulation and it was beautiful. That demo wasn't.
Looking at it without context however, it demonstrated the capability of the platform to run a AAA game without developer optimization/consideration.
And it demonstrates someone could make a stylized game similar to Fortnite.
And that was released in 2018. By the time Apple put out desktop class silcon in end of 2020, surely it will be significantly scaled up?
Building your own fab would be a gargantuan task.
A future JV with Intel seems more likely (despite it being very unlikely in absolute terms).
Some examples here https://linustechtips.com/main/topic/917482-arm-and-pcie-lan...
I think GPU scaling will be much harder than CPU, so whereas Apple can surpass Intel CPUs for all but the highest segments, putting together a standalone GPU will be hard and very interesting to see. For an entry-level GPU? No issues. But what about a midrange (AMD RX 5700XT or Nvidia 2070S)? And not to mention the top-tier Nvidia 2080ti.
The other unspoken risk is that while Apple may be vertically integrating its SOC, it still relies on a fab like TSMC. Intel's recent problem is rooted in their inability to move off legacy 14nm fabrication process. TSMC may have done great in 7nm and now to 5nm transition, but what happens if/when they stumble? Would Apple also want to acquire them or build its own fabs to mitigate this risk?