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Re:A Nvidia Engineer Wrote a Vulkan Driver That Works on Old... by pcwalton on Saturday June 20, 2020 @12:22PM (#23584752)
It doesn't look like this supports GLSL, so that would have to be addressed first. Furthermore, there's no Vulkan backend yet for WebRender.
Re:A Nvidia Engineer Wrote a Vulkan Driver That Works on Old... by simcop2387 on Saturday June 20, 2020 @12:29PM (#23584787)
Actually it might be, Zink just got OpenGL 3.0 support.

Zink is an OpenGL Implementation on top of Vulkan and that might actually be a good way to do full OpenGL on these devices.

Re:A Nvidia Engineer Wrote a Vulkan Driver That Works on Old... by tambre on Saturday June 20, 2020 @01:06PM (#23585012)
Zink has next to no optimization effort so far and is thus very slow from what I've read. Maybe in a few years, since they currently seem to be focusing on compatibility.
Re:A Nvidia Engineer Wrote a Vulkan Driver That Works on Old... by messe on Saturday June 20, 2020 @01:11PM (#23585053)
Which is the right way to go about it, especially when Vulkan is still in the process of being adopted. Make it right; then make it fast.
Re:A Nvidia Engineer Wrote a Vulkan Driver That Works on Old... by Narishma on Saturday June 20, 2020 @01:04PM (#23585000)
But it's only a small subset of Vulkan that this driver implements. I would be surprised if it's enough for an OpenGL implementation.