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Re:Ask HN: Why not use Godot for cross platform apps. Proof ... by Shared404 on Friday June 19, 2020 @08:18PM (#23580304)
I used GDScript in the PoC, it honestly wasn't that bad.

Basically just python syntax, and I believe it gets compiled whenever it's packaged, although I may be wrong about that.

Re:Ask HN: Why not use Godot for cross platform apps. Proof ... by krapp on Friday June 19, 2020 @08:22PM (#23580331)
Sure, but there are more third party libraries written in C# that would be of interest for developing general applications. There's an AWS SDK for Unity[0] for instance. No one is likely to write that in GDScript.

[0]https://docs.aws.amazon.com/sdk-for-unity/

Now that I think about it I wonder how difficult a basic HN reader in Godot would be? That might be fun, actually.

Re:Ask HN: Why not use Godot for cross platform apps. Proof ... by Shared404 on Friday June 19, 2020 @08:29PM (#23580377)
> ... more third party libraries written in C# ...

That is a most excellent reason.

The HN reader in Godot could be fun, I might play around with that later.

I was thinking about possibly embedding youtube-dl in something for my grandparents, they always want to download youtube videos, but they're scared of the command line.