Re:Ask HN: Why not use Godot for cross platform apps. Proof ...
by Shared404 on Friday June 19, 2020 @08:18PM
(#23580304)
I used GDScript in the PoC, it honestly wasn't that bad.
Basically just python syntax, and I believe it gets compiled whenever it's packaged, although I may be wrong about that.
Re:Ask HN: Why not use Godot for cross platform apps. Proof ...
by krapp on Friday June 19, 2020 @08:22PM
(#23580331)
Sure, but there are more third party libraries written in C# that would be of interest for developing general applications. There's an AWS SDK for Unity[0] for instance. No one is likely to write that in GDScript.
[0]https://docs.aws.amazon.com/sdk-for-unity/
Now that I think about it I wonder how difficult a basic HN reader in Godot would be? That might be fun, actually.
Re:Ask HN: Why not use Godot for cross platform apps. Proof ...
by Shared404 on Friday June 19, 2020 @08:29PM
(#23580377)
> ... more third party libraries written in C# ...
That is a most excellent reason.
The HN reader in Godot could be fun, I might play around with that later.
I was thinking about possibly embedding youtube-dl in something for my grandparents, they always want to download youtube videos, but they're scared of the command line.
People use Unity for developing applications as well. I don't know about using Godot with GDScript, though, I'd at least use C# with it.