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Re:Procedural Lake Village by _bxg1 on Thursday June 18, 2020 @08:12PM (#23569608)
Houdini is an incredibly cool tool: https://www.sidefx.com/products/houdini/

One of the things I most dislike about tools like Blender is that it can be really hard to go back to earlier stages of the process and make adjustments. Most changes are destructive, even though they don't really need to be. I follow lots of digital artists on Twitter and some of them use Houdini, and the kind of stuff they can generate is just mindblowing.

I'd try it out myself if it weren't for the price; I've always been drawn to procedural creation as a bridge between what a person imagines and what they can get a computer to render.

Re:Procedural Lake Village by emllnd on Thursday June 18, 2020 @09:45PM (#23570190)
For messing around, Apprentice version is free and can do pretty much anything the full version (FX) can, except render in insane resolution. Also, Indie version is cheap (~$200/year).
Re:Procedural Lake Village by dorkwood on Friday June 19, 2020 @02:46AM (#23571723)
Some people do completely non-destructive modelling in Blender using its modifier stack. You can see an example of that here: https://youtu.be/Atw16f8wZ6Y

I'm also a big fan of Houdini, though, and would recommend the free edition to anyone wanting to learn. It's the most fully featured piece of free software I've ever used. I almost can't believe that it's free, it's so good!

Re:Procedural Lake Village by thdrdt on Friday June 19, 2020 @07:29AM (#23573299)
I think Houdini is a different kind of beast.

You have software like 3ds Max, Maya, C4D, Blender and others. And then you have Houdini.

But you can use Blender more procedural with the modifier stack. And there are great add-ons like Boxcutter: https://blendermarket.com/products/hard-ops--boxcutter-ultim...

Re:Procedural Lake Village by ygra on Friday June 19, 2020 @02:38AM (#23571660)
Someone in a recent discussion about randomly-generated spaceships in Blender linked this: https://github.com/aachman98/Sorcar

Not terribly familiar with how things work in Houdini (and only dabbling in Blender a few times), but that's been compared to it.

Re:Procedural Lake Village by memexy on Friday June 19, 2020 @03:34AM (#23572003)
That looks pretty cool.
Re:Procedural Lake Village by memexy on Thursday June 18, 2020 @08:52PM (#23569873)
Is the price really the blocker? How much does it cost? I looked at the indie edition and it seemed affordable. They also have a free edition: https://www.sidefx.com/buy/#houdini-free.
Re:Procedural Lake Village by _bxg1 on Thursday June 18, 2020 @08:55PM (#23569894)
Affordable, but a little hard to justify as a casual user who just wants to mess around and doesn't really plan on building anything complete
Re:Procedural Lake Village by dtf on Thursday June 18, 2020 @09:11PM (#23569999)
It’s completely free for the casual user who just wants to mess around, as long as they don’t use it for commercial work. Almost all features supported, except external renderers and certain geometry exports.

There are some great free tutorials here: https://entagma.com/

Re:Procedural Lake Village by ur-whale on Friday June 19, 2020 @01:47AM (#23571382)
It's not the price that's the problem. It's that it is closed source, and therefore any work you produce is on a guaranteed path to bitrot.
Re:Procedural Lake Village by memexy on Friday June 19, 2020 @01:49AM (#23571389)
Isn't the final rendered product portable? Also, I'd imagine you could always export the necessary assets into a format less prone to bitrot.
Re:Procedural Lake Village by ur-whale on Friday June 19, 2020 @01:53AM (#23571414)
I don't know of any format that supports full parametric modeling the way Houdini does.

As the OP said, parametric modelling is what makes Houdini so nice.

And if you want any chance to rework anything in a project - say - 10 years later, exporting to a "baked" format is a dead end.

Re:Procedural Lake Village by memexy on Friday June 19, 2020 @03:24AM (#23571964)
What's preventing the development of an open model/data format for parametric modelling?
Re:Procedural Lake Village by andybak on Friday June 19, 2020 @04:24AM (#23572321)
Because every feature and parameter would have to be baked into the format and every editor would have to offer those same features and no more.

There's always a trade-off between editability and fidelity with any format. Non-destructive stacks of modifiers bring that trade-off into sharp relief.

Re:Procedural Lake Village by uglycoyote on Saturday June 20, 2020 @12:47PM (#23584904)
Yes.. not only offer the exact same features but any software that tries to implement the format would have to agree on the exact algorithms for the transformations represented by each procedural step. Any error in any one of those algorithms would cascade into subsequent steps and could generate a completely different final product
Re:Procedural Lake Village by memexy on Saturday June 20, 2020 @04:18PM (#23586907)
Some amount of variation is desirable in any artistic endeavor.
Re:Procedural Lake Village by ur-whale on Friday June 19, 2020 @01:51AM (#23571399)
I agree, the lack of parametric modeling is one of the most frustrating thing about blender (that and the super weird multi-object select/deselect workflow)

The modifier stack is, to a limited extent, a flaccid ersatz for full-blown parametric, but it's light-years away from what Houdini can do.

Re:Procedural Lake Village by iamcreasy on Thursday June 18, 2020 @08:20PM (#23569658)
>One of the things I most dislike about tools like Blender is that it can be really hard to go back to earlier stages of the process and make adjustments.

I do not think it is a big drawback of Blender since other tools such as Maya and 3ds Max are also destructive.

Re:Procedural Lake Village by _bxg1 on Thursday June 18, 2020 @08:40PM (#23569793)
By "tools like Blender" I meant the entire category.
Re:Procedural Lake Village by hartror on Thursday June 18, 2020 @09:21PM (#23570053)
Links to artists you recommend?
Re:Procedural Lake Village by emllnd on Thursday June 18, 2020 @09:39PM (#23570151)
Some names + Twitter handles: Ben Watts (http://twitter.com/benwattsdesign), Simon Holmedal (http://twitter.com/Sholmedal), Serjan Burlak (http://twitter.com/biogenicdesign), Rohan Dalvi (http://twitter.com/RohanCreates), Tim van Helsdingen (http://twitter.com/TvanHelsdingen)
Re:Procedural Lake Village by emllnd on Thursday June 18, 2020 @09:58PM (#23570257)
Also, I had this little side project a while back: http://twitter.com/tobyliad (shameless plug :))
Re:Procedural Lake Village by _bxg1 on Thursday June 18, 2020 @09:42PM (#23570169)