News for hackers. Stuff that matters.
Re:Shapes is a real-time vector graphics library for Unity by hu3 on Wednesday June 10, 2020 @04:25PM (#23481655)
A friend wants to start developing a hobby multiplayer 2D game. He's gonna be the only developer. Would Unity be a good choice? Any other recommended alternatives?
Re:Shapes is a real-time vector graphics library for Unity by Peckingjay on Wednesday June 10, 2020 @05:37PM (#23482450)
I'd recommend Godot.

Unity is also a valid choice, but networking is in a weird state right now with the official APIs, so he'd have to use third-party solutions that integrate with Unity (such as Photon, MLAPI or Mirror). It's not the biggest obstacle, but still an annoyance.

Re:Shapes is a real-time vector graphics library for Unity by stephc_int13 on Wednesday June 10, 2020 @05:20PM (#23482253)
Godot or SDL, or Gamemaker... Depending on his current skills and preferences.
Re:Shapes is a real-time vector graphics library for Unity by zlsa on Wednesday June 10, 2020 @04:31PM (#23481719)
For simple 2D games, I feel that Godot is often a far better choice than Unity. However, I've never used Godot's networking or multiplayer features, so I can't comment on those.
Re:Shapes is a real-time vector graphics library for Unity by corysama on Wednesday June 10, 2020 @09:31PM (#23484326)
For 2D people generally prefer Godot. There's also https://coronalabs.com/