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Re:Database “sharding” came from Ultima Online? (2009) by jerf on Monday June 08, 2020 @03:29PM (#23459873)
"How is a pension fund investing in WoW diamonds any different than a pension fund investing in a diamond mine in real life?"

Volatility.

Since I can see it coming, the fact that real-world assets have a non-zero volatility does not mean that the level of volatility in virtual assets isn't a difference in quality and not merely quantity.

What happens to your WoW diamond's investments when the next Wow expansion brings out UltraDiamonds and the latest shiny hot BiggerNumbersThanLastTime weapons and armor can only be bought with those? Again, the fact that this occasionally happens in the real world still has nothing with the routine nature of this sort of thing in the virtual.

Only an idiot would invest in Wow diamonds. Put your money into buying stock in the company running WoW instead.

Re:Database “sharding” came from Ultima Online? (2009) by Alex3917 on Monday June 08, 2020 @05:35PM (#23461055)
> What happens to your WoW diamond's investments when the next Wow expansion brings out UltraDiamonds and the latest shiny hot BiggerNumbersThanLastTime weapons and armor can only be bought with those?

Well that's the beauty of the blockchain. You just have a contract in place saying that weapons and armor can only get X% more powerful each year, so that way there is a fixed amount of inflation.

Re:Database “sharding” came from Ultima Online? (2009) by imtringued on Monday June 08, 2020 @06:42PM (#23461600)
Even if what you said is real the game itself wouldn't actually run on the blockchain as a smart contract.

Cryptokitties is a testament to how pathetic the blockchain is as a platform for complicated games. The fact that possessing a hash representing the genome of a cat is enough to qualify as a game is laughable. I've played lots of highly simplified games that involved breeding animals and optimizing for specific traits and what cryptokitties offered was just one mechanic in an entire system consisting of dozens of interacting mechanics and MMOs like WOW go way beyond a dozen mechanics.

Re:Database “sharding” came from Ultima Online? (2009) by Alex3917 on Monday June 08, 2020 @07:55PM (#23462144)
> Cryptokitties is a testament to how pathetic the blockchain is as a platform for complicated games.

I don't think anyone is arguing that DLT, as it currently stands, is a complete piece of shit. But that doesn't mean that no progress will be made over the next 30 years. Especially since registering and tracking virtual items is pretty much the perfect use case for DLT.

Re:Database “sharding” came from Ultima Online? (2009) by fwip on Monday June 08, 2020 @06:07PM (#23461337)
You're advocating buying shitty imaginary beanie babies as an retirement strategy.

You're too deep, there isn't any way we can convince you of the foolishness you're spouting.

Re:Database “sharding” came from Ultima Online? (2009) by SketchySeaBeast on Tuesday June 09, 2020 @09:26AM (#23466455)
But that's not how video games work. I get it, you're passionate about blockchain, but you'd make a suuppper boring video game. You need players in order for this economy to exist.