Re:Database “sharding” came from Ultima Online? (2009)
by SketchySeaBeast on Monday June 08, 2020 @12:23PM
(#23457975)
The workforce for WoW is entirely optional, and applying real world economic forces to it would be a great way to kill it. How would these items be generated in game? If it's CPU power, you're describing bitcoin, it's not player interaction, there's no in game mining required, and if there is, now you're wasting someone's time and CPU for something that's going to quickly stop being fun.
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Re:Database “sharding” came from Ultima Online? (2009)
by dmurray on Monday June 08, 2020 @03:17PM
(#23459776)
You could still tie it to player interaction, so some loose combination of player skill and time spent in game. Don't these games already try really hard to prevent botting?
Re:Database “sharding” came from Ultima Online? (2009)
by SketchySeaBeast on Monday June 08, 2020 @03:23PM
(#23459821)
They do, though it's a constant arms race.
Is the idea that the company is just doling out items? An artificial scarcity? Doesn't that make the market super untrustworthy if they could flood it at any time? You can't do traditional coin mining as that would remove the effort from the gameplay.
Re:Database “sharding” came from Ultima Online? (2009)
by dmurray on Monday June 08, 2020 @04:14PM
(#23460276)
Yeah, I don't really think this is a hot idea but just playing devil's advocate. You could make versions of the same argument for de Beers and diamonds, but I suppose pension funds don't invest in diamonds.