Re:What Unity Is Getting Wrong
by rr_aa on Friday May 22, 2020 @12:03PM
(#23273518)
You can do anything you want if you are into managing a huge spaghetti node system.
Sometimes its more efficient and especially flexible to be able to write code, and easier to maintain, update and edit.
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Same would happen with code if best practices aren't taken into account.
Blueprints provides the tooling to package stuff into re-usable components, exactly to avoid spaghetti code, just like in most graphical programming languages.