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Re:What Unity Is Getting Wrong by ohgodplsno on Friday May 22, 2020 @11:38AM (#23273245)
>I've also heard that you can't really do everything for an entire game in just blueprints.

I wouldn't do networking in blueprints. But for your core gameplay ? It can absolutely do anything you want.

Re:What Unity Is Getting Wrong by rr_aa on Friday May 22, 2020 @12:03PM (#23273518)
You can do anything you want if you are into managing a huge spaghetti node system. Sometimes its more efficient and especially flexible to be able to write code, and easier to maintain, update and edit.
Re:What Unity Is Getting Wrong by pjmlp on Saturday May 23, 2020 @04:47AM (#23281253)
Same would happen with code if best practices aren't taken into account.

Blueprints provides the tooling to package stuff into re-usable components, exactly to avoid spaghetti code, just like in most graphical programming languages.